![]() ![]() In the latter case, the story explores what the potential consequences of doing things differently might be. A central part of 7 Years From Now’s narrative involves Haruto repeating the same few days multiple times in the hopes that something different might happen, or that he might be able to make additional progress in his investigation by carrying over memories of his past “cycles”. In this way, the game can be looked upon as something of a meta-commentary on multi-route narrative games, in which the player’s point of view ends up being different to the protagonist’s after a single playthrough has been completed. In your average visual novel, the protagonist doesn’t retain their memories of previous “routes” you’ve played through, but the player does in 7 Years From Now, meanwhile, Haruto is effectively taking himself down different “routes” as the narrative progresses, then using his successes or failures from each attempt to inform his next course of action when it all goes round again.Īs 7 Years From Now’s narrative advances, it becomes increasingly clear that there are certain things which seemingly cannot be changed - or if they can be changed, there is usually a price of some sort to pay in order to do so. An important part of growing as a person - particularly in those all-important teenage years, which help to define the person you will become for the rest of your life - is coming to understand that sometimes you have to deal with sad things happening, and that sometimes there is nothing you can do about them. Sometimes all you have to do is learn to process those things for yourself - and how to support those around you who have also been affected by them. Interestingly, exactly how far this theme is explored is dependent on how deeply you choose to explore 7 Years From Now’s narrative for yourself. The main game’s 40 chapters have a conclusive ending, after which you could quite feasibly put the game down and feel like you’ve had a satisfying experience. #7 years from now switch seriesīut once the credits roll, you unlock a series of epilogue chapters and side stories, and the additional context and follow-up information that these provide provide a whole range of other things to think about. This is an interesting way to handle things, because it provides the opportunity to explore the background of a number of characters we only saw once or twice - or only for brief periods - in the main narrative. ![]()
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